Selene Montebanc

General
Player: Illdrian
Level: 2
Race: Elf
Age: 20
Languages: Common, Elvish, Sereni
Proficiencies: Light Blades, Automatics, ???
Main Stats
HP SP ATK DEF
34 38 0 0
STR DEX INT CHA
0 5 0 6
Secondary Stats
Damage: 6 (x2) Ballistic(AR) / 5 Slash(Knife)
Resist: 0 DR
Sense: 5
Hide: 0
Meta Bonuses: 4 Provacateur, 1 Marksman
Equipment
Outfit R-Hand L-Hand
Academy Uniform Assault Rifle Assault Rifle
Gear Items Items
Assault Rifle Ammo
Kitchen Knife
Skills
Class: Orator 4
Passive: Provacateur (+4 CHA, +4 Sense, +4 SP)
Tier 1 Attack Tactic Defend Tactic Rally Tactic
Tier 2 Heal Tactic Shake Off Heroic Charge
Tier 3 Charm Inspiring Words Rise Up
Tier 4 Presence Pick Off Against All Odds
Class: Marksman 1
Passive: Sharpshooter
Tier 1 Strafing Quick Aim Quick Reload
Tier 2 Double Strafing Concentrate
Adventure Skills
Name Bonus Description
Field Medicine +6 Do not ask me why I know about this.
Vitality +4 Just Survive Somehow.
Creature Lore +4 Giant Scorpion? Definitely edible.
Finesse +7 Cannot remember the last time I cut myself.
Speed +1 I do so hate running…
Jumping +1 Why do first years ALWAYS put the cardamom on the highest shelf…
Survival +5 Just. Survive. Somehow.
Harvesting +4 A choice cut right there.
Non-Combat Skills
Name Bonus Description
Cooking +8 I was training to be a chef.
Bravado +7 A stiff upper lip will take you far.
Traits & Perks
Name Type Description
Consort Racial Roll all CHA rolls twice and take the better. General boost to dealing with NPCs
Sereni Upbringing +2 to Finesse +1 DEX
Elf Trait +2 DEx, +2 CHA

Inventory and Storage

Money
Currency 18,000 credits
Inventory
Outfit: Academy Uniform (+2 Move +1 DEX)
Weapon: Assault Rifle
Gear: Kitchen Knife
Item:
Item:
Ammo: Basic AR ammo
Ammo:
Storage
Item:
Item:

Notes

Calculations
Marksman +1 Finesse, Speed, Survival, Jumping
Orator +4 Field Medicine, Creature Lore, Survival, Vitality
DEX +1 (Marksman Meta), +1 Outfit, +2 Racial +1 Upbringing 5 DEX
CHA +4 (Orator Meta), +2 Racial 6 CHA
Sense +4 (Orator Meta), +1 (Marksman Meta) 5 Sense

10 SP

Field Medicine +6 - (+2 Starting)
Vitality +4
Creature Lore +4
Finesse +7 - (+4 Starting +2 Sereni)
Speed +1
Jumping +1
Survival +5
Harvesting +4 (+4 Starting)
Level Ups (1)
Primary 1 Combat Skill (Marksman)
Secondary 1 Combat Skill (Marksman)
rpg/sheets/selene_montebanc.txt · Last modified: 2017/01/08 21:51 by illdrian