Character Profile
Player: Dawn
Level: 4
Money: 27,000 Zen
Race: Human
Age: 31
Languages: Common, Cajeux, Scythian
Human Mutations: Beast of Prey (Major), Extra Features (Minor)
Upbringing Perk: El Quattori (+1 CHA, +2 to Thievery)
Weapon Proficiencies: Light Blades, Throwing Knives, Unarmed
Armor/Armor Type: Leather Jacket (Light Armor)
Meta Bonus: Rogue IV, Seeker I
Status and Equipment
HP: 31
SP: 34
Damage: 7 (Dagger) / 6 (Throwing Knives)
Attack: 0
Defense: 2
Strength: 0
Dexterity: 5
Intelligence: 0
Charisma: 1
Resist: 1 (PHYS)
Sense: 5
Hide: 12
Equipped Weapon(s): Dagger, Throwing Knives
Equipment & Gears


Passive: Spy Game (+4 DEX, +12 Hide, +2 Sense)
Tier 1 Subvert (2) Steal (2) Trade Secrets (2)
Tier 2 Distraction (3) Sly Strike (3) Low Blow (3)
Tier 3 Failure Gambit (4) Take Hostage (4) Paranoia Gambit (4)
Tier 4 Heartbreaker (5) Bloodletter (5) King's Gambit (5)
Passive: Crackdown (+1 DEX, +1 Sense)
Tier 1 Iron Sight (2) Scan (2) Precision Strike (2)
Tier 2 Locked Locked Locked
Tier 3 Locked Locked Locked
Tier 4 Locked Locked Locked
Non-Combat Skills
Name Bonus Description
Musical Instrument (Harmonica) +6 While not really a musician, Rush can play effectively to a certain point. It also instills some sort of hope and relief to himself whenever he plays.
Adventuring Skills
Name Bonus Description
Thievery +9 The character’s ability to pick locks, steal items unnoticed, remain briefly out of sight, or do whatever else that less-than-savory types are known for.
Finesse +5 The character’s manual dexterity and ability to perform actions with their hands quickly. It’s used in tasks like tying knots, catching flying objects, and repeating patterns.
Jumping +5 The character’s ability to leap up or across distances. It’s used in tasks like leaping over gaps, jumping up to higher areas, or climbing things.
Piloting +5 The character’s ability to steer and manipulate large pieces of machinery, be they cars, airships, construction equipment, or space-faring vessels.
Speed +5 The character’s physical swiftness and running speed. It’s used in tasks like sprinting, dodging items being hurtled at them, or for things like footraces.
Acrobatics +4 The character’s flexibility and balance. It’s used in tasks like fitting into tight spaces, keeping balance on poor footing, tumbling after falling, and bending into odd positions.

Equipment & Gears

Weapon & Armor
Dagger Leather Jacket
Base Stats 5 Slashing DMG (1H, Uses DEX) +2 DEF, +1 PHYS DR
Description A knife with a sharp edge to its tip. A leather jacket that's comfortable among the torso. Allows light movement but doesn't protect against most attacks.
Craftsman Mass-Produced Mass-Produced
Material Steel Cotton
Throwing Knives
Base Stats 4 Slashing DMG (Unlimited use per 1 Ammo slot)
Description Sharp blades that's used for practical uses.
Craftsman Mass-Produced
Material Steel


Special Perks & Boons

Boon Type Level Description
Beast of Prey Racial (Human) 1) N/A Deal +2 Damage with all Physical, Melee Weapons and Martial Arts. Rush may consume raw meat without getting ill, restoring 10 HP. When making a Sense roll against targets who are Bleeding, gain +2 Sense per rank of Bleeding on them. Rush's eyes become yellow in color, as well.
Extra Features Racial (Human) 2) N/A Rush has a pair of mammalian animal ears 3), granting +2 Sense.


1. +1 CHA and +2 to Thievery due to El Quattori Upbringing Perk.

Stat Point Expenditures

Rush's Stat Breakdown
HP: 30 (Base) + 1 (LVL UP) = 31
SP: 30 (Base) + 4 (LVL UP) = 34
DMG Bonus (Dagger): 5 (Equipped Weapon) + 2 (Beast of Prey) = 7
DMG Bonus (T. Knives): 4 (Equipped Weapon) + 2 (Beast of Prey) = 6
Attack: 0 (Base) = 0
Defense: 2 (Equipped Armor) = 2
Strength: 0 (Base) = 0
Dexterity: 4 (Rogue Meta) + 1 (Seeker Meta) = 5
Intelligence: 0 (Base) = 0
Charisma: 1 (Upbringing Perk) = 1
Resist: 1 (Equipped Armor) = 1 (PHY)
Hide: 12 (Rogue Meta) = 12
Sense: 2 (Rogue Meta) + 2 (Extra Features) + 1 (Seeker Meta) = 5
Combat Skill Point Expenditure
Rogue 12 pts
Adventuring Skill Point Expenditure
Jumping 4 pts
Piloting 4 pts
Thievery 2 pts
Adventuring Points Used 10/10
Non-Combat Skill Point Expenditure
Musical Instrument (Harmonica) 6 pts
Non-Combat Points Used 6/15
LVL UP Point Expenditure (Primary)
LV. 2 +1 HP
LV. 3 +1 Combat Skill (Iron Sight)
LV. 4 +1 Combat Skill (Scan)
LVL UP Point Expenditure (Secondary)
LV. 2 +4 SP
LV. 3 +1 Combat Skill (Precision Strike)
LV. 4 +1 Adventure Skill (Piloting)
rpg/sheets/rush.txt · Last modified: 2017/05/29 02:25 by dawn