Nor Jinan

Character Profile
General
Player: Patty
Level: 12
Race: Caravani
Age: 28
Languages: Cajeux, Common, Vanese, Trade Cant
Proficiencies: Throwing Weapons, Heavy Catalysts, Instruments, Light Blades 1)
Main Stats
HP SP STR INT
30 34 - 6
DEX QUI CHA
6 - 9
Secondary Stats
Damage: 6 (Instrument), 5 (Throwing Knives)
Resist: -
Sense: 3
Hide: 13
HIT/EVA Bonuses: +1 HIT
Meta Bonuses: Occultist 4, Trickster 4, ░▒❐▓ 2
Equipment
Outfit R-Hand L-Hand
Shimmering Vest Ancient Sailor’s Rapier Coin Chimes
Gear Items
- (G) Curved Knives Focusing Potion
- (T) High Healing Potion (2)
Injuries
Name Type Description Heal Date
- - - -
Injury Points 0/15

Traits, Perks & Boons

Traits & Perks
Name Type Description
Caravani Racial +1 CHA. +3 to Concealing items on their person.
Mark of Shadows Racial Once per day, at the cost of 1 AP, Jinan may immediately enter Stealth without breaking Line of Sight and gain +3 Hide. Outside of combat, gain +4 to Thievery, instead.
Cajeun Upbringing +2 Illusions. +1 INT.
Boons & Special Powers
Name Type Tier Description
Brand of the Court Boon/Curse - A dark, ethereal ring has been burned into Jinan’s palms, invisible except when channeling magic or being sensed for. He often feels as though he’s being watched… And have a hunch that this will linger until a certain debt to the shadows has been paid. +1 Sense, +1 Hide.

Skills

Skills
Occultist IV
Passive: Blackblooded
Tier 1 Bind in Blood Pain Haunt
Tier 2 Trance of Eyes Stigmata Banal Ring
Tier 3 Reanimation Enthrall Lunar Call
Tier 4 Ravage Trance of Flesh Infernus
Trickster IV
Passive: Firedancer
Tier 1 Tumbling Feint Venomous Strike
Tier 2 Twin Strike Arouse Observation
Tier 3 Black Blossom Breakaway Triangle Strike
Tier 4 Fireworks Abscond Mimicry
░▒❐▓ II
Passive: ?
Passive: ?
Tier 1 ? ? ?
Tier 2 ? ? ?
Tier 3 ? ? ?
Tier 4 ? ? ?
Adventure Skills
Name Bonus Description
Illusions2) +10 “Dreams and deceit, it’s a very thin line…”
Thievery3) +8 “Rest assured it’s of far better use in my capable hands.”
Folk Lore +8 “A whole universe of legends, don’t you find it fascinating?”
Occultism +6 ”You could say I keep interesting company.”
Sensing +6 “Maybe I prefer surprises.”
Acrobatics +6 “I try not to do the whole ‘physical exertion’ thing, you see.”
Finesse +6 “All in the wrist, friend.”
Vitality +2 “In spirit!”
Creature Lore +2 “It certainly looks … wild.”
Field Medicine +2 “It’s not that bad. Honest.”
Non-Combat Skills
Name Bonus Description
Well-Spoken (Charm) +9 ”I have a certain way with words.” Jinan is fluent in many languages, and is always eager to learn more - he’s cultivated a practiced charisma.
Dancing (‘Folk’) +6 ”As I live and breathe! And move, really - but I recommend standing a safe distance.” Jinan is a natural at most stepwork, but favors a fiery method of dance.

Spellbook

Shimmering Spellbook
Pages 1 - 5 Mists Easy There Sap Life Illusory Object Everything Must Go
Pages 6 - 10 - - - - -

Inventory and Storage

Money
Currency 25,500 Credits
Inventory
Outfit: Shimmering Vest :: A dark purple garment, covered in decorative coins that glimmer and glisten. Clothing. +2 Move, +1 HIT
Weapon: Coin Chimes :: Instrument (Small/CHA). 6 DAM, 5 Spells. -1 AP on Persistent Spells. (Mists, Easy There, Sap Life, Illusory Object, Everything Must Go)
Weapon: Ancient Sailor’s Rapier :: An ornate, silvery rapier with a pair of vibrant catalytic sapphires embedded into the hilt. See below.
Gear: -
Item: Curved Knives :: Throwing Knives (DEX). 5 DAM.
Item: High Healing Potion :: Heals 10 HP, then 5 HP for the next 2 turns.
Item: Focusing Potion :: Grants +2 HIT for an entire encounter.
Storage
Item: -
Ancient Sailor’s Rapier
Base Stats 7 DAM, 3 MCA, 4 Spells, Light Blade (DEX)4). Rapier/Catalyst.
Special Slot High Tide :: 1 AP. Charge up to maximum Movement range towards a target, and make an NWA against them. If at 3 or more Flux, follow up with an Automatic Water-element MCA. This can be used in battle once, or a number of times up to equal to highest Magic Meta. (Excluding Psion.)

Notes

Calculations
Occultist +4 Illusions, Occultism, Sensing, Folk Lore
Trickster +4 Illusions, Acrobatics, Finesse, Thievery
░▒❐▓ 5) +2 Vitality, Creature Lore, Field Medicine, Folk Lore.
HP 30 [Base] = 30 HP
SP 30 [Base] +4 [Occultist+] = 34 SP
HIT 1 [Clothing] = 1 HIT
DEX 4 [Trickster] +2 [Levels] = 6 DEX
INT 1 [Cajeun] +1 [Robes] +4 [Occultist] = 6 INT
CHA 1 [Caravani] +4 [Occultist] +2 [Trickster+] +2 [Orator] = 9 CHA
Sense 2 [Orator] +1 [Brand] = 3 Sense
Hide 12 [Trickster(3)] +1 [Brand] = 13 Hide
Adventure Skills 2 [Occultism] +2 [Acrobatics] +2 [Finesse] +2 [Folk Lore] +2 [Sensing] = 10/10
Non-Combat Skills 9 [Well-Spoken] +6 [Dancing] = 15/15
Level Ups (10+1)
Primary 6 Skills (Trickster), 4 (░▒❐▓)
Secondary 6 Skills (Trickster), 2 (░▒❐▓), +2 DEX
1)
Trained June 2017
2)
+2 Cajeun
3)
+4 Mark of Shadows
4)
+2 HIT when making Called Attacks.
5)
Pending. Using Orator Skills.
rpg/sheets/nor_jinan.txt · Last modified: 2017/10/29 23:08 by patty