Marduk Soyadi

General
Player: Chocorooms
Level: 7
Race: Kasarite
Age: 27
Languages: Kasari, Trade Cant
Proficiencies: Light Blades, Small Arms, Discipline
Main Stats
HP SP ATK DEF
42 42 0 0
STR DEX INT CHA
0 +9 0 +1
Secondary Stats
Damage: 7/5 (Sword/Knife), 5 (Pistol)
Resist: +2 Physical
Sense: +1
Hide: +12
Meta Bonuses: Rogue 3, Trickster 3
Equipment
Outfit R-Hand L-Hand
(Clothing) (Short Sword) (Knife)
Gear Items Items
(Pistol)
Skills
Class: Rogue
Passive: Fatal Intent
Tier 1 Subvert Steal -
Tier 2 - Sly Strike Low Blow
Tier 3 Failure Gambit Take Hostage -
Tier 4 Heartbreaker Bloodletter King’s Gambit
-
Class: Trickster
Passive: Shadewalker
Tier 1 Tumbling Feint -
Tier 2 Twin Strike Arouse Observation
Tier 3 Black Blossom - Triangle Strike
Tier 4 - Abscond Mimicry
Adventure Skills
Name Bonus Description
Acrobatics +3 +3 A character blurb about the skill.
Finesse +3 +3 A character blurb about the skill.
Jumping +3 +3 A character blurb about the skill.
Power +2 A character blurb about the skill.
Taming +2 A character blurb about the skill.
Speed +3 +3 A character blurb about the skill.
Tech Lore +1 A character blurb about the skill.
Thievery +5 +2 A character blurb about the skill.
Non-Combat Skills
Name Bonus Description
Butchering +5 Family coming together to cook, with everyone having their separate tasks, means that Marduk gained a lot of experience in handling and preparing meats. He might also have experience with this skill in a more sinister area…
Memory +5 Marduk has trained himself to remember as much as he can about any of his ‘assignments’, down to the smallest detail.
…. x A description of the skill.
Traits & Perks
Name Type Description
Blademaster Racial When wielding any weapons that deal Slashing damage, on rolls of 18-20, roll to apply 1 Rank of Bleeding. If your target is already Bleeding, then deal +3 Damage instead.
Kasarite Upbringing +2 to Survival, Vitality, Taming, Harvesting or Thievery. (Applied to Thievery) +2 Physical DR.

Inventory and Storage

Money
Currency 14,000 Credits (Or Equivalent)
Inventory
Outfit: (Clothing) - +2 Move, +1 Dex
Weapon: (Short Sword) - 7 Slashing Dmg
Weapon: (Knife) - 5 Slashing Dmg
Gear: (Pistol) - 5 Ballistic Dmg, 8 Ammo, +3 ATK if held in 2 hands.
Item:
Item:
Ammo: Pistol Rounds (∞) - Used in 1-Handed Firearms.
Ammo: Throwing Knives (∞) - 4 Slashing Dmg
Storage
Item:
Item:

Notes

Calculations
Rogue +3 Acrobatics, Finesse, Jumping, Speed
Trickster +3 Acrobatics, Finesse, Jumping, Speed
STR 0 (Base) = 0
DEX 3 (Base) +3 (Rogue) +2 (Trickster) +1 (Clothing) = 9
INT 0 (Base) = 0
CHA 0 (Base) +1 (Trickster) = 1
Level Ups (6)
Primary 6 Skills
Secondary +12 HP, +12 SP
rpg/sheets/marduk_soyadi.txt · Last modified: 2017/05/11 02:24 by chocorooms